Disney Parks guests will don 3-D glasses and enter a wild and wooly 4-D world of Woody the Cowboy and Buzz Lightyear when Toy Story Mania! premieres this summer. The attraction will debut on both coasts: at Disney’s Hollywood Studios in Walt Disney World Resort in Florida, and along the Paradise Pier midway in Disney’s California Adventure at Disneyland Resort in California.
Celebrating the Disney•Pixar classics “Toy Story” and “Toy Story II,” Toy Story Mania! raises the bar for interactive ride-game attractions. It’s a high energy, immersive adventure that makes guests a key part of the action as their game play triggers special effects that provide a fourth dimension of fun. “Toy Story Mania!” engages guests in a whole new way with the delightful characters of the films.
Upon entering the attraction, guests will be welcomed by Mr. Potato Head, more than five feet tall and looking like he stepped right down from the movie screen. The state-of-the-art Audio-Animatronics Mr. Potato Head makes a perfect carnival barker for the immersive Toy Story Mania! experience, since he is the first attraction-based Audio-Animatronics figure who can engage guests in a two-way conversation.
Everyone gets a front row seat when guests put on their 3-D glasses, “shrink” to the size of a toy, and board the Toy Story Mania! carnival tram ride vehicles, whose fast travel and spinning add a huge amount of fun to the interactive experience. The exciting and colorful route takes guests through “Andy’s Bedroom” filled with oversized murals and toys. The vehicles spin to face Toy Story Mania! game booths – high-tech yet rooted in classic midway games of skill – and guests aim for 3-D animated targets using their own on-board “spring-action shooters.” Players pair up and sit side-by-side for a friendly competition that delivers an ever-changing variety of targets and surprises.
As they play, guests can actually see the “virtual” objects they’ve launched leave their “spring-action shooters” and hit the targets (or not). And thanks to 4-D special effects technology, they may sense objects whirring past them as they pop out of the 3-D scenes.
The Toy Story Mania! games – five of them, plus an introductory practice round – are designed to be enjoyed by audiences of all ages and skills, from beginners to serious gamers. Play is energized by the spirit of the “Toy Story” characters cast in games that best suit their very animated personalities.
First comes the “Pie Throw Practice” round in which guests can try splattering targets with “virtual” pies.
Next Hamm the pig hosts a “Hamm & Eggs” booth in which players launch “plastic virtual eggs” at various barnyard targets.
“Bo Peep’s Baaa-loon Pop” presents a landscape full of balloon sheep, trees and other objects at which guests can launch virtual darts. But players had better be careful! A popped virtual water balloon might add an additional 4-D wet dimension to the game.
From there it’s on to “Green Army Men Shoot Camp” where the challenge is to break plates with baseballs.
Next up is “Buzz Lightyear’s Flying Tossers,” a ring-toss game hosted by everyone’s favorite space ranger, with Little Green Aliens as the targets.
For the grand finale game, Toy Story Mania! players will ride through Wild West scenes launching virtual suction-cup darts at targets in “Woody’s Rootin’ Tootin’ Shootin’ Gallery.” A final “Woody’s Bonus Roundup” encourages guests to fire their “spring-action shooters” as rapidly as possible at one last super-target for extra points. When scores are tallied, players’ skill levels are identified with the reward of an onscreen “virtual plush.”
The game play of Toy Story Mania! is accompanied by ingenious musical variations of Randy Newman’s “You’ve Got A Friend in Me,” arranged by veteran music editor Bruno Coon, a frequent Newman collaborator, to compliment the games – for example, a military brass band version for “Green Army Man Shoot Camp.” No matter how many times guests return to ride and play, they can be sure every ride-through will be different.
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