Explore the dangerous Frankenstein Manor in Monsters Unchained: The Frankenstein Experiment in Dark Universe at Epic Universe.
Monsters Unchained: The Frankenstein Experiment
About
Read the official description below.
In Monsters Unchained: The Frankenstein Experiment, Dr. Victoria Frankenstein continues the work of her ancestors deep below the family estate. A demonstration of her experiments to control monsters goes awry when Dracula leads a revolt of enraged monsters including The Wolf Man, The Mummy, the Creature from the Black Lagoon and more.
Ride Information
- Type: Motion simulator thrill ride
- Duration: ~4 minutes
- Size restrictions: Minimum height of 48″, restraints may restrict certain guests
- Accessibility: Guests must transfer to attraction seat, closed captioning and assistive listening available (see attraction attendant for assistance)
Does Monsters Unchained: The Frankenstein Experiment accept Universal Express Pass?
Yes.
Is there a Single Rider queue?
Yes.
Does Monsters Unchained: The Frankenstein Experiment have Child Swap available?
Yes.
Will guests get wet on Monsters Unchained: The Frankenstein Experiment?
Yes, guests will get spritzed with water.
Do guests need to use a locker?
Yes.
Location
Exterior
Entrance and Test Seat

Guests enter Frankenstein Manor through a gate structure, then cross a bridge over the moat.
There are electric elements at the top of the center tower that visibly glow at night. The manor is overgrown with vines.

The gate structure houses a pair of test seats, which Team Members can help guests try. The sign reads:
Test This Seat Before Riding
This ride employs safety restraints which may restrict certain guests from riding due to body shape and size. Please use this test seat to ensure your ability to ride.
Queue
First Indoor Section
Guests enter the manor’s foyer, with the staircase at the back. But that’s not where they’re going right away. Instead, the queue leads them left.
Built-in shelves house various gadgets and gizmos.
Nothing too crazy here. There’s a vintage radio, toolbox, and Grecian vase.
On the bottom shelf is an open notebook, an old voltage monitor, and some other tools.
Guests go through a hidden bookcase door, down a long hallway with faded wallpaper. There are cracks in the walls, some with black liquid seeping out of them. Built-in lamps resembling Tesla coils illuminate the dark space.
Blue illuminated, dripping words flicker on the wall, asking, “Who’s the real monster?”
Outdoor Section
Guests then head outside, winding through a partially wooded area.

This part of the queue can be expanded or shortened as needed.
A crate among the overgrown weeds is labeled “Chemical Humectants: Propylene Glycol, Hexylene Glycol, Lithium Chloride, Aloe Vera.”
A portion of the outdoor queue is covered, with ceiling fans to help with the heat. In the center of this space is a wagon and some crates. In archways along the edges are shelving units.
The shelves hold various vases and statues, each labeled “Test Subject.” Some of the cubbies have been boarded up.

There’s a water fountain in this section of the queue.
Second Indoor Section
Guests then head back inside. Warning signs throughout the queue warn guests of potential health risks. The ride simulates “dramatic aerobatics,” and the vehicle “will suddenly accelerate, stop, turn, spin, climb, and drop.”
People with the following conditions should not ride:
- Expectant mothers
- Back, neck, or similar physical conditions
- Fear of heights
- Medical sensitivity to fog effects
- Heart conditions or abnormal blood pressure
- Motion sickness or dizziness
- Medical sensitivity to strobe effects
- Recent surgery or other conditions that may be aggravated by this ride
This next hallway is similar to the first, with cracked walls.
At the end of the hallway is a chart showcasing the human muscular system. Guests then take a left into a parlor.
A large white marble fireplace is against the wall. The ceiling crackles with blue electricity.
The black and white framed photo above the mantelpiece is of Henry Frankenstein and his fianceé Elizabeth Lavenza, from the 1931 “Frankenstein” film.

It looks like someone was just here, as glasses are on the table in front of a sofa. A newspaper is burning in the fire.

The headline on the front of the paper reads “Shadows Over Darkmoor.” Frankenstein Manor is pictured. A section of the story has been circled in red pen.


A wardrobe in the corner hangs open, showing a white lab coat inside.
There are cardboard boxes at the back of the room. “For Victoria’s Eyes Only!!!” is scrawled on the top of one. On the side, it reads, “Lab rats don’t touch!” Another box has doodles and “Fun for Science.”
This box has a “Darkmoor Delivery” label — Darkmoor is the village where Frankenstein Manor is located.
A large red crate is labeled “Do Not Touch” because it contains “Organs For Transport.” If guests do touch it, the chest will shake and glow blue from inside.
A Frankenstein family tree is on the wall above the boxes and crate. Victoria’s photo is pinned to the center. The family motto is “mortui vivos docent,” Latin for “the dead teach the living.”
The next room is dedicated to the Frankenstein Experiment. Front and center is the decaying body of the original Frankenstein’s Monster.
A scanner moves up and down the body, x-raying it and creating different effects.
There are a few different cabinets with glass fronts. This one features medical tools and a nervous system.
Different eyeballs hang from a rack.
The shelves feature medical equipment, such as a microscope, test tubes, and jars of mysterious substances. There are also several vintage-style books and skulls.
Similar props and a journal are on a desk below an anatomy poster.
A series of different types of scissors hangs on the next bookshelf.
Along the back wall are chalkboards with drawings and notes. This one is dedicated to subject ver. 1.0 — the original monster. “Pacifying is key,” a red note states. It is the only way.”
Another chalkboard dedicated to the original subject has several old notes crossed out. It seems the newer notes are by Victoria, trying to fine-tune the experiment.
Subject ver. 2.0 is depicted touching a pair of tesla coils.
A close-up sketch of the monster’s hand indicates there are titanium rods in the wrist and finger.
“Transfer of energy must go through subject to be successful,” a circled note indicates.
Another cabinet houses a model of a muscular structure with an open back showing the spine. There are more tools and anatomical diagrams.
Guests then find themselves back in the foyer at the bottom of the stairs. Team members are here to direct guests who cannot use the stairs down a hallway to an elevator.
A pair of white marble statues depicting Frankenstein-like monsters are at the bottom of the staircase.
Murals along the walls show monsters with stitched-up features and electric glowing blue eyes, all looking up towards Henry Frankenstein’s portrait.



On the ceiling is a series of large cables glowing and flickering with blue electricity.
Frankenstein’s portrait looks down across the foyer. He’s depicted wearing a white lab coat, holding an object that also glows blue.
Directly across from Henry is a portrait of Victoria on a balcony. Guests will arrive on this balcony in a few moments.
The next room’s main feature is a projector. It shows footage of Victoria’s capture of various creatures.
On the opposite wall are black and white images of various creatures.
This room features blueprint-style drawings with technical specs exploring how Victoria controls the monsters through technology.
One blueprint of what will eventually be the ride vehicle even has “Does Not Work” scrawled across it.
Fake windows show a storm has formed over Darkmoor.
A net, animal skull, and other props sit next to the projector.
There’s a test dummy with a large hole in its stomach, encased next to more technical drawings.
Onto the next room, which teases the Dracula Experiment. There’s a large diagram of a vampire bat.
Guests walk through stanchions with glowing blue energy inside.
A lever is built into the wall. There’s a cabinet with more scientific objects on top.
There are more cables running across the walls, all stemming from a round object next to the door.
A suspicious-looking fanged bat is inside the glowing object.
Another diagram on the wall nearby showcases the brain of the test subject: Dracula.
Guests then walk out onto the balcony, looking down at the staircases.
Here, they get an up-close look at Victoria’s portrait, depicting her in a black lab coat. Blue light continues to flash all around.
Pre-Shows

The first pre-show begins with a figure on a screen wearing a large helmet telling guests he can sense their fear and that darkness lies ahead. Below the screen is a glass display full of candles and a scale model of the ride vehicles.

The helmet is removed, revealing the figure to be Ygor, whose job is “to get you through this experiment in one piece.” He gives a demonstration of how he will steer the vehicles.

Victoria calls guests into the next room and they finally meet her, face-to-projected-face. Though her face on this animatronic is projected, it’s fully articulated on the ride, as are those of the other animatronics. Victoria stands at a control panel surrounded by tesla coils, the two right behind her crackling with energy.

“Together, we will finish what my great-grandfather started,” Victoria says, referencing Henry Frankenstein. “They called Henry a monster. They were afraid of what he’d done. But you will see… There’s nothing to fear.”

She then reveals her own version of Frankenstein’s Monster, who cringes away from the light.
This monster resembles the original classic monster, but wears more modern clothes. Victoria declares him “better than the original” and the “key to our most exciting experiment.”

Victoria explains that she has spent years studying and controlling the “monsters that prowl the darkness.” But she has yet to tame one monster — Count Dracula. The name startles the monster.
A streak of red runs through the room’s lights. Dracula appears in the energy behind Victoria, telling the creature to be silent. Victoria brushes this off: “These two just don’t get along!” She goes on to say the Dracula Experiment is the last piece of the puzzle.

Guests are then sent onwards, further into the manor’s catacombs. The pre-shows are about three and a half minutes total.
Lockers
Before boarding, guests must put loose articles in lockers. Guests can choose to use photo validation (showing their face to a camera) or their ticket to reserve a locker.
Ride Experience
Guests travel through the catacombs under Darkmoor, Ygor controlling their vehicle and Victoria speaking to them through a speaker. They pass by the Phantom of the Opera playing an organ. Then Victoria instructs Frankenstein’s Monster to activate the machine that will control Dracula. Electricity flows through the monster as he touches to coils.
“Wait, something’s wrong,” Victoria says. Dracula declares, “My turn,” as he escapes the machine. He frees the other monsters, and they begin a rampage.
Guests encounter Dracula’s brides, Wolf-Man, the Creature from the Black Lagoon, and Imhotep the Mummy. Frankenstein’s Monster, Victoria, and Ygor fight them off as guests try to escape.
Victoria manages to take control of the situation, declaring, “Enough! All monsters will bow to the name Frankenstein.” Ygor thanks guests for coming and tells them to leave good reviews — before he’s attacked by a swarm of bats.
Video
Watch our full queue walkthrough and ride POV below.
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