Left: People walk through a dimly lit spiral staircase with gothic decor and statues. Right: A person stands in a Monsters Unchained laboratory set with electric coils and a large illuminated face on the wall.

PHOTOS, VIDEO: Full Walkthrough and Ride POV of Monsters Unchained: The Frankenstein Experiment at Epic Universe

Katie Francis

Explore the dangerous Frankenstein Manor in Monsters Unchained: The Frankenstein Experiment in Dark Universe at Epic Universe.

Monsters Unchained: The Frankenstein Experiment

About

Read the official description below.

In Monsters Unchained: The Frankenstein Experiment, Dr. Victoria Frankenstein continues the work of her ancestors deep below the family estate. A demonstration of her experiments to control monsters goes awry when Dracula leads a revolt of enraged monsters including The Wolf Man, The Mummy, the Creature from the Black Lagoon and more.

Ride Information

  • Type: Motion simulator thrill ride
  • Duration: ~4 minutes
  • Size restrictions: Minimum height of 48″, restraints may restrict certain guests
  • Accessibility: Guests must transfer to attraction seat, closed captioning and assistive listening available (see attraction attendant for assistance)

Does Monsters Unchained: The Frankenstein Experiment accept Universal Express Pass?

Yes.

Is there a Single Rider queue?

Yes.

Does Monsters Unchained: The Frankenstein Experiment have Child Swap available?

Yes.

Will guests get wet on Monsters Unchained: The Frankenstein Experiment?

Yes, guests will get spritzed with water.

Do guests need to use a locker?

Yes.

Location

Aerial map view showing a themed attraction area featuring Monsters Unchained: The Frankenstein Experiment and the thrilling Curse of the Werewolf, with both locations clearly labeled.

Monsters Unchained: The Frankenstein Experiment is located in Dark Universe. Its facade is Frankenstein Manor, near the back of the land.

Exterior

Entrance and Test Seat

A large stone castle with multiple towers and spires stands under a clear blue sky, its entrance gate labeled "BATHURAN," hinting at the legendary battles from Monsters Unchained.

Guests enter Frankenstein Manor through a gate structure, then cross a bridge over the moat.

Large stone castle with medieval-style towers and turrets under a clear blue sky, with visitors gathered at the entrance gate.

There are electric elements at the top of the center tower that visibly glow at night. The manor is overgrown with vines.

Two amusement park ride seats with safety restraints sit under a sign reading "Test This Seat Before Riding," against a stone wall—just steps from the Monsters Unchained: The Frankenstein Experiment attraction and two red mobility scooters.

The gate structure houses a pair of test seats, which Team Members can help guests try. The sign reads:

Test This Seat Before Riding

This ride employs safety restraints which may restrict certain guests from riding due to body shape and size. Please use this test seat to ensure your ability to ride.

Queue

First Indoor Section

People stand and walk inside a themed queue area with statues, a staircase, and dim lighting, resembling a castle or ancient building.

Guests enter the manor’s foyer, with the staircase at the back. But that’s not where they’re going right away. Instead, the queue leads them left.

A display shelf with vintage electronic devices and radios, while a man stands nearby looking at his phone, seemingly lost in the world of Monsters Unchained.

Built-in shelves house various gadgets and gizmos.

A wooden shelf displaying vintage items—including a radio, cameras, a decorative urn, a metal lockbox, and various mechanical objects—evokes the curious world of Monsters Unchained.

Nothing too crazy here. There’s a vintage radio, toolbox, and Grecian vase.

Shelves display vintage electronic devices, measurement instruments, a notebook, and small mechanical parts—evoking the inventive spirit of Monsters Unchained—arranged neatly on three wooden shelves.

On the bottom shelf is an open notebook, an old voltage monitor, and some other tools.

A wall-mounted lamp with a round glass cover is lit, attached to a dark wooden post against a cracked and weathered wall, evoking the eerie ambiance of Monsters Unchained.

Guests go through a hidden bookcase door, down a long hallway with faded wallpaper. There are cracks in the walls, some with black liquid seeping out of them. Built-in lamps resembling Tesla coils illuminate the dark space.

A single wall-mounted light fixture illuminates a dim, vintage-style room with ornate ceiling tiles and textured, cracked walls—perfect for an eerie Monsters Unchained atmosphere.

Blue illuminated, dripping words flicker on the wall, asking, “Who’s the real monster?”

Outdoor Section

A group of people waits in line outside a stone building with arched entrances at an outdoor attraction for Monsters Unchained on a sunny day.

Guests then head outside, winding through a partially wooded area.

Outdoor queue area with empty switchback railings, surrounded by greenery, stone walls, and vintage-style street lamps under a clear blue sky.

This part of the queue can be expanded or shortened as needed.

A weathered wooden crate labeled "Chemical Lubricants," reminiscent of props from Monsters Unchained, sits among green plants and shrubs outdoors.

A crate among the overgrown weeds is labeled “Chemical Humectants: Propylene Glycol, Hexylene Glycol, Lithium Chloride, Aloe Vera.”

A man walks through an empty indoor queue area with metal railings, stone walls, and arched windows, awaiting the thrills of Monsters Unchained.

A portion of the outdoor queue is covered, with ceiling fans to help with the heat. In the center of this space is a wagon and some crates. In archways along the edges are shelving units.

A display cabinet with labeled compartments and drawers holds various urns and jars, as if curated for a Monsters Unchained exhibit, set against a stone archway and leafy background.

The shelves hold various vases and statues, each labeled “Test Subject.” Some of the cubbies have been boarded up.

A green metal drinking fountain with two water spouts stands on a concrete walkway beside a stone wall and iron fence.

There’s a water fountain in this section of the queue.

Second Indoor Section

A Monsters Unchained warning sign details safety guidelines and advisories for guests, posted on a wall with dim lighting and textured brick.

Guests then head back inside. Warning signs throughout the queue warn guests of potential health risks. The ride simulates “dramatic aerobatics,” and the vehicle “will suddenly accelerate, stop, turn, spin, climb, and drop.”

People with the following conditions should not ride:

  • Expectant mothers
  • Back, neck, or similar physical conditions
  • Fear of heights
  • Medical sensitivity to fog effects
  • Heart conditions or abnormal blood pressure
  • Motion sickness or dizziness
  • Medical sensitivity to strobe effects
  • Recent surgery or other conditions that may be aggravated by this ride
A group of people walk down a dimly lit hallway with textured stone walls and a decorative ceiling. Some are wearing backpacks and looking ahead toward an illuminated exit sign.

This next hallway is similar to the first, with cracked walls.

A poster titled "The Muscular System" displays anatomical diagrams of the human muscular system on a dimly lit wall, adding a hint of Monsters Unchained intrigue to the educational scene.

At the end of the hallway is a chart showcasing the human muscular system. Guests then take a left into a parlor.

A dimly lit room with a white ornate fireplace, armchairs, a small lamp, framed artwork above the mantle, and decorative wall sconces.

A large white marble fireplace is against the wall. The ceiling crackles with blue electricity.

The black and white framed photo above the mantelpiece is of Henry Frankenstein and his fianceé Elizabeth Lavenza, from the 1931 “Frankenstein” film.

A vintage sitting area with an ornate stone fireplace, small table with books, lamp, glassware, and an armchair on a patterned rug. Newspapers are stacked near the fireplace.

It looks like someone was just here, as glasses are on the table in front of a sofa. A newspaper is burning in the fire.

A newspaper titled "The Bisaria Harbinger" with the headline "Shadows Over Darkmoor" rests on a pile of charred logs against a stone background.

The headline on the front of the paper reads “Shadows Over Darkmoor.” Frankenstein Manor is pictured. A section of the story has been circled in red pen.

A wardrobe in the corner hangs open, showing a white lab coat inside.

Two large cardboard boxes labeled "LAB RATS DON'T TOUCH!" and "FOR VICTORIA'S EYES ONLY!!!" sit in a dimly lit room near a couch, with people standing nearby.

There are cardboard boxes at the back of the room. “For Victoria’s Eyes Only!!!” is scrawled on the top of one. On the side, it reads, “Lab rats don’t touch!” Another box has doodles and “Fun for Science.”

A brown package labeled "Darkmoor Delivery" with an icon of a delivery truck sits on a wooden surface, featuring a "Monsters Unchained" stamp alongside a distinct biohazard symbol.

This box has a “Darkmoor Delivery” label — Darkmoor is the village where Frankenstein Manor is located.

Large red shipping crate marked “Organ for Transport” with glowing blue edges, surrounded by boxes, inside a dimly lit room with people standing nearby.

A large red crate is labeled “Do Not Touch” because it contains “Organs For Transport.” If guests do touch it, the chest will shake and glow blue from inside.

A dimly lit, ornate framed family tree portrait is displayed on a wall, with a person photographing it and boxes visible in the foreground.

A Frankenstein family tree is on the wall above the boxes and crate. Victoria’s photo is pinned to the center. The family motto is “mortui vivos docent,” Latin for “the dead teach the living.”

A display showing an X-ray image of a human skeleton with viewers observing and taking photos; chalkboards with Monsters Unchained sketches are seen in the background.

The next room is dedicated to the Frankenstein Experiment. Front and center is the decaying body of the original Frankenstein’s Monster.

A digital display shows a large skeleton with holographic medical scans in a dimly lit Monsters Unchained exhibition space, as visitors observe the fascinating scene.

A scanner moves up and down the body, x-raying it and creating different effects.

A display case from Monsters Unchained containing anatomical tools, a drawing of a human neck, and a preserved nervous system specimen.

There are a few different cabinets with glass fronts. This one features medical tools and a nervous system.

A dimly lit room displays anatomical models, skulls, and a detailed nervous system diagram on a glass door—echoing the eerie world of Monsters Unchained.

Different eyeballs hang from a rack.

Dimly lit shelves display scientific equipment, test tubes, books, a microscope, anatomical models, and several realistic skull replicas—almost as if ready for a Monsters Unchained experiment. A lamp and an anatomical poster are visible on the left.

The shelves feature medical equipment, such as a microscope, test tubes, and jars of mysterious substances. There are also several vintage-style books and skulls.

A dimly lit desk with stacked books, anatomical drawings, scientific equipment, and shelves displaying skulls and vials, as if from the world of Monsters Unchained.

Similar props and a journal are on a desk below an anatomy poster.

A dimly lit study with shelves holding books, glass jars, and skulls hints at Monsters Unchained, as anatomical drawings and a desk with scientific instruments suggest dark experiments and mysterious research.

A series of different types of scissors hangs on the next bookshelf.

A chalkboard with anatomical and skeletal sketches of a creature, surrounded by handwritten scientific notes and labeled "SUBJECT VER 1.6" at the center, evokes the mysterious experiments of Monsters Unchained.

Along the back wall are chalkboards with drawings and notes. This one is dedicated to subject ver. 1.0 — the original monster. “Pacifying is key,” a red note states. It is the only way.”

A chalkboard displays a detailed anatomical drawing of a human upper body and spine—reimagined in the style of Monsters Unchained—surrounded by handwritten scientific notes and labels in white and colored chalk.

Another chalkboard dedicated to the original subject has several old notes crossed out. It seems the newer notes are by Victoria, trying to fine-tune the experiment.

A person stands before a large chalkboard drawing featuring anatomical sketches of arms, hands, and scientific notations inspired by Monsters Unchained, all mounted on a textured wall.

Subject ver. 2.0 is depicted touching a pair of tesla coils.

X-ray image of a hand annotated with copper and titanium rods, dorsal interossei, and screws, with handwritten medical notes on a chalkboard background—like an artifact from Monsters Unchained’s secret laboratory.

A close-up sketch of the monster’s hand indicates there are titanium rods in the wrist and finger.

A chalkboard with text circled in blue reads: "For the transfer of energy must go through subject to be successful," referencing themes from Monsters Unchained.

“Transfer of energy must go through subject to be successful,” a circled note indicates.

A display case with a human anatomical model, surrounded by medical instruments, books, skulls, and decorative objects on a shelf above—echoing the eerie curiosity found in Monsters Unchained.

Another cabinet houses a model of a muscular structure with an open back showing the spine. There are more tools and anatomical diagrams.

A group of people stands near two statues by a curved staircase inside a dimly lit building with ornate wall art and gothic architectural features, evoking the haunting atmosphere of Monsters Unchained.

Guests then find themselves back in the foyer at the bottom of the stairs. Team members are here to direct guests who cannot use the stairs down a hallway to an elevator.

Statue of a skeletal figure in a hooded robe with stitches on its body, standing indoors near a curved staircase with ornate details—a haunting piece inspired by Monsters Unchained.

A pair of white marble statues depicting Frankenstein-like monsters are at the bottom of the staircase.

A mural on a castle wall depicts ghostly, skeletal figures in tattered robes—monsters unchained—reaching and moving upward in a dark, eerie forest setting.

Murals along the walls show monsters with stitched-up features and electric glowing blue eyes, all looking up towards Henry Frankenstein’s portrait.

On the ceiling is a series of large cables glowing and flickering with blue electricity.

A framed, cracked painting of a person in a robe holding an object, displayed on a wall next to a stone archway—an eerie piece that could belong in Monsters Unchained.

Frankenstein’s portrait looks down across the foyer. He’s depicted wearing a white lab coat, holding an object that also glows blue.

People stand in line on a stone balcony under vaulted ceilings with a portrait and hanging lights on the wall, inside a dimly lit, castle-like interior.

Directly across from Henry is a portrait of Victoria on a balcony. Guests will arrive on this balcony in a few moments.

A dimly lit room with a large, glitchy Monsters Unchained projection on the wall, various equipment on a central desk, and an illuminated exit sign to the right.

The next room’s main feature is a projector. It shows footage of Victoria’s capture of various creatures.

A dimly lit wall displays eight dark, monochromatic portraits and artworks featuring stylized human and fantasy figures from Monsters Unchained.

On the opposite wall are black and white images of various creatures.

A chalkboard-style diagram depicts a human figure at the center, surrounded by technical components and circuit-like drawings, illuminated by a single overhead light.

This room features blueprint-style drawings with technical specs exploring how Victoria controls the monsters through technology.

A chalkboard-style blueprint drawing of a mechanical device hangs on a wall above several people standing below it.

One blueprint of what will eventually be the ride vehicle even has “Does Not Work” scrawled across it.

A dimly lit room with dark red curtains, lace valance, and a window showing a nighttime scene with clouds, moonlight, and trees outside.

Fake windows show a storm has formed over Darkmoor.

A large animal skull, wires, insulators, and metal objects are displayed on a dark table in a dimly lit room with a video screen and large windows in the background.

A net, animal skull, and other props sit next to the projector.

A mannequin stands behind glass next to sketches and diagrams pinned to a wooden board, illuminated by cool-toned lights in a stone-walled setting, evoking the creative energy of Monsters Unchained.

There’s a test dummy with a large hole in its stomach, encased next to more technical drawings.

A scientific diagram of a bat with outstretched wings, highlighting its anatomy and various features, displayed on a dark background inspired by Monsters Unchained.

Onto the next room, which teases the Dracula Experiment. There’s a large diagram of a vampire bat.

A dimly lit room with two futuristic, glowing blue panels encased in dark cabinets, separated by metal railings—an atmosphere straight out of Monsters Unchained.

Guests walk through stanchions with glowing blue energy inside.

A dimly lit room with industrial decor, featuring an exit sign above a dark door, a circular device with lights, bottles, and mechanical equipment—reminiscent of a scene from Monsters Unchained—set against a textured wall.

A lever is built into the wall. There’s a cabinet with more scientific objects on top.

People stand in a dimly lit room with a glowing circular fixture and blue neon light strands on the wall, taking photos and observing the Monsters Unchained display.

There are more cables running across the walls, all stemming from a round object next to the door.

A circular sci-fi device with glowing blue rods and tubes radiates outward from a central illuminated disc, mounted on a dark wall.

A suspicious-looking fanged bat is inside the glowing object.

A large, illuminated wall diagram features scientific graphics, including brain imagery, geometric shapes, and labeled data charts, mounted on a textured wall.

Another diagram on the wall nearby showcases the brain of the test subject: Dracula.

People walk down a spiral stone staircase in a dimly lit hall with gothic arches, statues, wall art, and a chandelier—setting the perfect scene for Monsters Unchained. A framed portrait and an exit sign are visible.

Guests then walk out onto the balcony, looking down at the staircases.

A framed portrait of a serious-looking woman in dark clothing with a blue, glowing background hangs on a stone wall between two ornate lanterns, as if guarding secrets from the world of Monsters Unchained.

Here, they get an up-close look at Victoria’s portrait, depicting her in a black lab coat. Blue light continues to flash all around.

Pre-Shows

A theater stage with red curtains features a mechanical arm on display and a large screen showing a robot face, evoking the futuristic world of Monsters Unchained, as audience members watch from their seats.

The first pre-show begins with a figure on a screen wearing a large helmet telling guests he can sense their fear and that darkness lies ahead. Below the screen is a glass display full of candles and a scale model of the ride vehicles.

A group of people watch an animatronic dinosaur display in a dark room, as Monsters Unchained plays on a large screen above, showing a person in goggles.

The helmet is removed, revealing the figure to be Ygor, whose job is “to get you through this experiment in one piece.” He gives a demonstration of how he will steer the vehicles.

A person in a lab coat stands in a dark, industrial setting with large coils and flashing electricity in the background, as if on the brink of unleashing Monsters Unchained.

Victoria calls guests into the next room and they finally meet her, face-to-projected-face. Though her face on this animatronic is projected, it’s fully articulated on the ride, as are those of the other animatronics. Victoria stands at a control panel surrounded by tesla coils, the two right behind her crackling with energy.

A person in dark clothing stands behind a console with electrical coils and a backdrop of simulated lightning, as if conjuring energy for Monsters Unchained.

“Together, we will finish what my great-grandfather started,” Victoria says, referencing Henry Frankenstein. “They called Henry a monster. They were afraid of what he’d done. But you will see… There’s nothing to fear.”

A dimly lit scene from Monsters Unchained depicts Frankenstein’s monster standing with an outstretched arm near laboratory equipment, while another figure stands to the right.

She then reveals her own version of Frankenstein’s Monster, who cringes away from the light.

A scene depicting Frankenstein’s monster standing on the left and a scientist operating controls on the right, with electrical equipment and sparks in the background.

This monster resembles the original classic monster, but wears more modern clothes. Victoria declares him “better than the original” and the “key to our most exciting experiment.”

Two monitors display scenes in a dark, high-tech room with visible cables and glowing tubes; one screen shows a close-up of a man labeled “Dr. Stephen Dracula,” hinting at the mysterious world of Monsters Unchained.

Victoria explains that she has spent years studying and controlling the “monsters that prowl the darkness.” But she has yet to tame one monster — Count Dracula. The name startles the monster.

A person stands on a stage set resembling a laboratory, with electric coils, computer screens, and a large illuminated portrait behind them.

A streak of red runs through the room’s lights. Dracula appears in the energy behind Victoria, telling the creature to be silent. Victoria brushes this off: “These two just don’t get along!” She goes on to say the Dracula Experiment is the last piece of the puzzle.

A person in a Monsters Unchained Frankenstein’s monster costume with green skin, stitches, and a dark jacket, set against a black background.

Guests are then sent onwards, further into the manor’s catacombs. The pre-shows are about three and a half minutes total.

Lockers

People stand in front of a wall of numbered lockers, some with green lights, inside a dimly lit area with rough-textured walls, as if they’ve entered the mysterious world of Monsters Unchained.

Before boarding, guests must put loose articles in lockers. Guests can choose to use photo validation (showing their face to a camera) or their ticket to reserve a locker.

Ride Experience

A digital artwork depicting a man in a suit harnessing electricity between two orbs, with various figures and scenes surrounding him in a dark, chaotic setting. Text reads "Artist Conceptual Rendering.

Guests travel through the catacombs under Darkmoor, Ygor controlling their vehicle and Victoria speaking to them through a speaker. They pass by the Phantom of the Opera playing an organ. Then Victoria instructs Frankenstein’s Monster to activate the machine that will control Dracula. Electricity flows through the monster as he touches to coils.

A person is depicted being propelled through a portal with bats and debris around, set against a red and blue swirling background in a sci-fi fantasy scene.

“Wait, something’s wrong,” Victoria says. Dracula declares, “My turn,” as he escapes the machine. He frees the other monsters, and they begin a rampage.

In a shadowy realm, the monstrous trio stands unchained: a werewolf with bristling fur, a vampire baring sharp fangs, and a Frankenstein-like creature marked by stitches.

Guests encounter Dracula’s brides, Wolf-Man, the Creature from the Black Lagoon, and Imhotep the Mummy. Frankenstein’s Monster, Victoria, and Ygor fight them off as guests try to escape.

Victoria manages to take control of the situation, declaring, “Enough! All monsters will bow to the name Frankenstein.” Ygor thanks guests for coming and tells them to leave good reviews — before he’s attacked by a swarm of bats.

Video

Watch our full queue walkthrough and ride POV below.

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